imho Aspects sux like hell
it makes speccing less difficult but i totaly miss the options i had to configure my chars before this so called classchange mess. just care a bit for community and revive pimpmybuildevent for noobs or casuals or present some builds from devcrew..
aspects were maybe ok for clerics but in general i loved to build hybrids, i always skiped minimum 10% of damage to get more skills and funny stuff
all the idea of classes seem to me was the nuances in variation of roles each class had not the restriction to press a class into one role
i have all classes and each patch i have the problem to skill each but befor class changes i began to love each class never minded to like scout or warrior or bard but then i loved bard, druid, scout, mage so much, it was so epic fun in bgs, teleport in carglass as marked one

... i had to leech all classes through bgs for bgrubie and greatness and god damn i had so much fun, all this is gone just with aspects
with aspects all the funny stuff vanished, no invis, no ghostworld, no telepull, no passiv buffs, reduced ccs/slows...
And then you want players who do less dmg then full tank, on dps spec ?
Alot of players are casuals even with this builds, saw 2 mags who are +70y, and thay had 10-11 runes but did less dmg, then me on engi sup ..
this is bullshitlogic
when players even now sak why should it be an argument against aspectremove?!?
In general aspects are helpfull for new players to not get lost and do decent in the role they wanna play. Also aspects make the class balancing way easier, compare it to old allods where for example a paladin was in a full tank spec and still be top dps, or full heal summys with top dps.
for garanti palis and summis werent in full spec doin top dps before this patch. summis was godlike just coz peeps !never! used cleaning bloodshields or slow on lurkers